Forum:Bully 2 Ideas (everything)
From Bully Wiki
[edit] Bully 2 ideas (everything)
Add your ideas about everything that should be put in Bully 2. I am Wikiwikiwikiwikioldschool and i want to help Rockstar make Bully 2 so we could make this wiki bigger. I will email these to Rockstar in three months from today so get adding.--Wikiwikiwikiwikioldschool 13:57, 2 May 2009 (UTC)
Make your own setup and add everything you'd like but if it is inappropriate, Dan will erase it so i don't get blocked.
[edit] Pinkylover
Time will go like it is in real life but you have a choice to speed it up. I would like to keep the same characters but the protagonist and antoganist should be changed to whatever name. Jimmy gets kicked out of the school in nine months after his defeat of Gary and he now has another step brother. His other step brother moved in from a farm a week before Jimmy got kicked out. His name is Nick Firrell and he is a year younger than Jimmy. He is also young enough to start his freshman year in Bullworth so he did. He goes to Bullworth and becomes friends with the antoganist named Alex Roling so they begin the storyline with Petey still at Bullworth. You will get the choice to plan out a mission before you do it and you will always get the choice to have backup on a mission that will attack anyone who harrasses you, attacks you, or try to bust you. You can only get backup if you are in a clique. If you attack your backup twice, they will leave you, not attack you.
I will add the storyline later.
There should be different cliques now because Jimmy made everyone like each other and be equal. The cliques should be Hunters, Farmees, Smartees, Sporters, Christians, Richies, and Goths. The Hunters are the clique that Nick goes into and later becomes the leader of. The members are Nick, Davis, Bif, Norton, Beatrice, Damon, Omar, and Petey as the leader in chapter 1 (after chapter 1, Nick becomes the leader). The Farmees are the clique that Alex started. The members are Russell, Derby, Johnny, Earnest, Ted, Edgar, and Alex as the leader. The Smartees are a clique who enjoy intelligence. The members are Ethan, Bryce, Peanut, Algie, Bo, and Henry as the leader. The Sporters are a clique who enjoy sports. The members are Tom, Chad, Lola, Bucky, Casey, and Duncan as the leader. The Christians are a clique that enjoys light and God. The members are Trent, Gord, Hal, Cornelius, Dan, and Gurney as the leader. The Richies are a clique who enjoy money and shopping. The members are Troy, Justin, Parker, Lefty, Lucky, Donald, Fatty, Juri, Kirby, Jerry, and Leon as the leader. The Goths are a clique who enjoy dark and Satan. The members are Wade, Pinky, Tad, Ricky, Vance, Melvin, Thad, Luis, Mandy, Zoe, and Otto as the leader. The hunters hideout is the auto shop. The farmees hideout is the school store. The smartees hangout at the library. The sporters hideout is the gym and football field. The christians hideout is the warehouse. The richies hideout is Harrington House which is now called Corad Castle because Leon's last name is revealed to be Corad and his rich father has remarried his mother and his rich father was best friends with Mr. Galloway. The goths hideout is the school parking lot.
The school has three new buildings since Gary left. The supply warehouse that is behind the auto shop, the teacher dorm which is between the Harrington House and the library, and the school store which is between the boys dorm and the library. The supply house only has a prefect watching it at night. The teacher dorm is guarded by teachers at night but they are sleeping so you can go through their without waking anybody up. The school store is guarded only in the day by a prefect but their is nothing to steal because the supply is from the warehouse. Earnest runs the school store. The christians guard the warehouse in the day so if you wan't to steal from the warehouse, you have to get passed them or be friends with them.
I like the idea of a running rate and the ability to choose what rate to go by whenever. I like the idea of seeing everyone in free roam but the leaders with bodyguards should have them with them wherever they go. You should be able to challenge someone to a fight in the hole or a bike race or a go kart race and a few more things. There should be more bullying moves and they should be more present like Rhinos, heavy pinches, Shark Burns, Noogies, Indian Burns, Purple Nurples, and Elephant Kicks. I would like the ability to do an errand for friendship of a certain person and if your friendship is high, they will help you in a fight if they see you. I would also like the ability to call a friend on a cell phone in a fight or for a mission. You should be able to steal a car and drive it but you get a red trouble meter until you get caught or go to sleep. You should be able to tell on people or fake something to get a prefect or police officer out of the way.
I think there should be more weapons in Bully 2 but no guns or completely lethal weapons. You should add toilet paper for a good tepee. You should get to pick up anything you can carry.
There should be tons more classes like Social Studies, Science, Language Arts, many different languages to choose from, woodshop, welding, cooking, knitting, and electic science. You should be able to pick your own schedule and the classes should be more realistic instead of mini games. You should be able to do what you want to do in gym is what i really want. You can play dodgeball, basketball, football, soccer, baseball, kickball, bench press to build up strength and the more muscular you get the heavier things you can carry, golf, tennis, and volleyball.
I like the idea of trying out for sports teams and anything you can do for gym, you can try out for. Here are the missions for trying out for the teams.
Dodgeball Tryouts- You head to the gym to tryout for the dodgeball team but Bob and Casey stop you from going in. They say they were ordered to keep you out. You have to take them out and you then go into the gym. Luis and Ricky are in there to stop you so you must take them out. The entrance to the dodgeball tryouts are blocked by barricades so you must break them down and three generic jocks come to stop you so you must take them out. The final people to take out are Peanut, Johnny, and Dan. Dan is holding a baseball bat, Peanut is throwing firecrackers, and Johnny is fighting with hands. After you take them you must play dodgeball on the greasers team against the preppies. If you fail, you can't make the team in the whole game. If you win, you get on the team and must go to games every week and practice for 30 minutes every day.
Basketball Tryouts- You walk onto the basketball court in the gym and see all the jocks shooting hoops. They say the tryouts are today and they must practice so all of them kick you out so you go into the pool building and thats when they attack. You must take out four generic jocks and break the barricade. Bo, Damon, Casey, Dan, and Kirby are waiting for you with bats and basketballs. You must take out all of them and break the barricade. Then starts the game. You must beat Ted, Juri, and Luis in a game with you, Fatty, and, Earnest.
Football Tryouts- You go to the gym and see Kirby and Dan throwing a football and everybody else is doing push-ups. They tell you that the Football Tryouts are today and you can't come. You must go talk to Mr. Burton but a generis jock and Luis stop you. You must beat them up and then fight Dan and Kirby who rushed down. You go into the locker room and find Johnny and Hal have him tied to a chair. You must taunt Johnny and Hal into attacking you because you can't fight them in front Mr. Burton. After you beat them up, you have to untie the coach. Then you must go to the football field and tryout. Mr. Burton divides you into teams. It is you, Bif, Hal, Johnny, Algie, Fatty, Bucky, Melvin, and Donaldvs. the whole jock clique.
Please add more to the tryouts if you have time.
Here is the Main Storyline.
Nick is Here- You arrive at Bullworth and are immediately confronted by Petey who tells you that you can be in his clique if you prove yourself worthy. You must follow him to the old parking lot (the hunters hangout) and beat up Davis. If you succeed, you must go to the office and meet the headmaster, who is now Mr. Galloway. He tells you this school is now more fair, but he is only saying that because he was friends with Jimmy. He tells you to go to the knitting room and design your shirt. You go and design it yourself and it is made by Mrs. Peters, the knitting teacher. The mission ends with you wearing your shirt.
Initiation- This is a long mission filled with fighting and very long errands. You must meet the whole Hunter clique in the parking lot. You speak to Petey and he tells you that initiation is needed to join. You first have to beat up Bif in a fight. Then he tells you that someone has broken into their clubhouse and stolen from their stockade. You must track them down and bring back the animals. You have to go to the football field and into the jock clubhouse. You see Tom and Casey putting away Deer and Raccoon. Tom is holding a baseball bat and Casey is holding a football and a soccer ball. You beat them up and Chad walks in with a generic tennis player with a tennis racket. You must beat them up and grab the one deer and two raccoon. You walk out and go to the Bullworth Fountain to find Bucky with a Bottle Rocket Launcher. You must beat him and take the animals back. You must then beat up Norton. After that Petey gives you an errand to beat up someone who is on Petey's revenge list. You must go to Harrington House and fight Troy. When you beat him, Lefty and Fatty come out. You beat them up and find Donald with a plaque and a generic richie with a plastic bag full of items. After you beat them up, you must return to Pete and fight Damon. After that you do your final errand. You must go to the main building and sneak into the teachers lounge. Without anyone seeing you, go up to Seth kolbe and knock him out by shooting the shelf with glass jars above him with a slingshot. Return without getting busted and you must fight Omar to end the mission.
The Trip- Petey admits you into the clique and invites you on a hunting trip in Bif's fields. You must go to Mr. Hattrick's house and steal the Gator out of his garage. You must do so without being caught. You must drive out to the fields and pick up Petey, Bif, and Beatrice. Bif spots a deer and the chase is on. You must chase the deer through trees and creeks. When you catch up to the deer, you must take your shots. You get 5 shots until you have to reload and catch up again. When you kill the deer, Bif drives off in the gator. You and Petey go out in the forest and immediately spot a squirrel. The squirrel runs up a tree and four raccoons come out of the tree and attack you and Petey. You must fight them off then shhot them before they knock out Petey and you. You decide to head back and run into two rabbits. You must chase them and shoot them. You are almost in the town and Bif finds you when you see two beagles that got lost from their owner. You must lead the dogs back with the Gator. You find the owner who leads you to his house where he gives you a puppy and ends the mission. This unlocks hunting trips and the dog follows you around and helps you in fights and hunting trips.
The Truck- Pete accepts you in the clique and he gives you a, job, and tells you that you have to get him a truck to ride in the fields. Bif and Damon are 16 and they have their driver's liscences. They will back you up on the mission. You must go to Mr. Hattricks house and again steal his Gator. After that you must go to the stockade of animals and collect them all on the Gator. Take the Gator to New Coventry and find Parker. He is waiting with his Gator and he has $58,000. You give him all of the animals and drive away in the Gator. You must then go to the truck store in Blue Skies Industrial Park. You can choose from 25 different trucks and you only can spend $58,000 though you can by more than the truck like seat covers. You drive back to the Parking Lot and await Petey. He loves the truck and decides to let you keep the money. Just then, seven generic jocks show up with Vance and Luis. You get the help of your whole clique but you need to beat up the goths to win the mission. When you succeed, you get the money left over from the truck and when you go on hunting trips, you get the choice to use the trucks.
Lost- You, Davis, and Omar go into the woods to find a deer that Omar had wounded an hour before. Your Gator has run out of gas and you have to go into the woods with just pocket knifes, cell phones, and two 12 gauges. You can't call the police because you will be arrested if they find you. You have to climb to the top of the tallest tree in the woods. On the way to the tree, you have to fight off three raccoon, seven squirrels, and a wild boar. Davis and Omar cannot get knocked out during this mission and if they do, you have to carry them on your back the rest of the mission. When you get to the tree, 3 squirrels attack you by throwing acorns at you. You have to shoot them before they knock you out. When you get to the top of the tree it goes into a cutscene. You call Bif and he tells Petey about it and the rest of the clique along with Pete's new friends, the Farmees clique. The rest of the mission is a full on war of your friends against the animals in the forest. You control the members of your clique and use their fighting styles. You switch to another player everytime you get knocked out. You have to take out 29 squirrels, 25 raccoon, 18 wild boar, 38 ducks, 24 geese, 41 pheasants, 7 deer, and 4 bears. When you run out of people, you go to Nick and if he gets knocked out, you fail the mission. If you defeat all the animals, you become friends with the farmees.
A Killing Favor- Petey tells you that Alex needs a little help. You go meet with Alex and Derby at the abandoned silo just out of town. He tells you to turn against Petey. Alex's clique is stonger than his. Nick agrees to this and is now a part of the Farmees clique. Alex tells him to do a favor. Nick must steal 10 deer from the stockade and bring them back to the silo. You go to the stockade and run into Damon. You have to beat him up and get into the stockade. When you are in the stockade, you see Petey and Beatrice making out. Beatrice is so scared she falls backwards and lands on a shotgun. The trigger goes in from the pressure and shoots Beatrice in the back of the head. Petey is so sad he begins to cry terribly. Bif walks in with Omar and sees Beatrices body lying there. They come to attack you and you have to escape to the truck. Once you get to the truck, you have to escape in it and drive back to the silo with the deer that were already loaded in by Russell. After you get to the silo, Petey arrives with a shotgun and shoots out the windows of the truck before Johnny comes out, throws the gun on the ground, and puts Petey in a headlock. Petey is taken back to the school and is shown that Beatrice is alive but crippled. Beatrice tells Petey she will never be in the clique's activities but will still be in the clique. You are told that if you complete one more mission, you will become second in command.
The War- Petey goes crazy from Beatrice's accident and he now swears vengeance against you. He goes to your hideout at the school store with his whole clique. Each one comes with a wooden stick and they start beating down on the members of the Farmees. Each person is facing the person in his old clique. You have to go around and help beat everyone in the other clique which shouldn't be difficult because Russell would easily beat Davis and Russell would go fight someone else in the Hunters, Derby would lose to Bif so Bif would fight someone in the Farmees, Johnny would beat Norton so he would fight someone in the Hunters, Earnest doesn't need to fight anyone so he would go help anyone which would not be much help. Damon would beat Ted so Damon would fight someone in the Farmees, and Edgar would beat Omar so he would attack the Farmees. Petey is gone in this mission so Alex helps you fight. All of your defeats could be prevented by you and Alex being quick. Alex is not very big but he is very tough and he could hold his own against Damon but would probably lose eventually. You tell Alex who to attack and you can leave the fight and pay some people or a clique to come for backup. If you want to leave for backup, you have to make sure you don't lose while you are gone. If you succeed, Alex and the survivors talk to you but turn against you and attack you but you don't know it until the end of the fights. You have to attack and defeat the survivors but Alex runs away. That ends the mission and leads to the last mission of the chapter.
Purple Petey- You go to the school store and find Petey and Damon loading loading up their Gator to go hunting. Petey sees you and immediately gets in the Gator and hits you. You have to get on your bike in the garage and follow Petey with your Dog behind you while Damon is driving and Petey is trying to shoot you with a shotgun. You have to dodge the shots and if you get hit once, you fall off your bike and fail. Petey took you to the train yard in Blue Skies where he and Damon make their stand. Damon takes a baseball bat out of the Gator and charges at you while Petey climbs up on one of the trains and begins to shoot a slingshot at you. You must knock out Damon and move the trains over like in Bustin In Part II. When you move it, Davis is on the other side with a slingshot also and you must beat him up, when you move it again, Omar is waiting and you must beat him up. Move the train one last time and it runs into a dumpster. The sudden stop makes Petey fall off of the train and makes him fight. About eight left handed hits in Jab Test style will finish him and he declares you leader and tells you all he wants to do is take down the Farmees.
Old Family Friends… OR ARE THEY!- This is a mission like complete mayhem but without the people fighting around the school and the bosses have different backup. You can pick one person from your clique which is the Hunters. You must fight all of the members of the Farmees and end the chapter to take on more cliques. Russell has the backup of Ethan and Bryce and you fight him on the top of the stairs in front of the school with the ending cutscene as Russell falling headfirst off the edge and swearing loyalty to you. After you fight him, you go to fight Derby who has the backup of Peanut and Algie on the top floor of Corad Castle with the ending cutscene as Derby flying through the nursery window and swearing loyalty to you. After you fight him, you go to fight Johnny who has the backup of Bo and you fight them in the school warehouse with the ending cutscene as Johnny falling off of a ledge, as the Warehouse resembles the Spencer Shipping Warehouse, and Johnny swearing loyalty to you. After you fight him, you go to fight Earnest who has the backup of Tom and Chad and you fight them in the library with the ending cutscene as Earnest falling off the second floor ledge and swearing loyalty to you. After you fight them, you go to fight Ted in the Gym who has the backup of Bucky and Casey with the ending cutscene as Ted rolling down the stairs and swearing loyalty to you. After you fight them, you go to fight Edgar in the Hole and he has no backup so he should be easy. After you beat him, the final cutscene plays and it shows Edgar lying on the ground and all the other members of the Farmees rushing towards him from the hallway and Edgar issues a vote to take Alex out of leadership and put you in. And that ends the mission and chapter.
So far, you have total control of the Hunters and Farmees and something happens that leads you to an idea. You, Petey, and Omar are walking towards the gym and you see Algie getting a wedgie from Chad, Bo getting kicked in the nuts by Tom, and Bryce getting wedgied from Casey. You have grown tired of seeing all the bullying around campus and he remembers what his step brother Jimmy did when he went here, defeat all the clique leaders and stop bullying. After that, Bryce goes up to Omar and Shoots him with a spud gun. You take the spud gun out of his hand and shoot him back. After that, Bo comes out and throws a firecracker at you which hurts you and wrecks the spud gun and Henry and Algie come out and start to laugh. You just ignore them, pick up Omar, and walk away. Your next target is definitely the Smartees.
They're Back!- You, Petey, Derby, and Damon are sitting in the dorm lounge when you hear something on the PA. "Jimmy Hopkins and Gary Smith come to the office please". Petey jumps up and runs out the door. You, Derby, and Damon just sit there until both of them get up and run out. You just sit there and think how it is possible. Soon you jump up and run outside to the office. Jimmy is reenrolled because he was proven innocent in court because he doesn't smoke unlike Johnny. Gary was reenrolled because he put Mr. Hattrick in the hospital under Mr. Galloways orders but Mr. Galloway just told students that he was forgiven for what he did. Gary has apologized to Jimmy and it took time but Jimmy forgave him. You know have to good friends and in every mission after this, you get the backup of Jimmy and Gary and if you are knocked out, you go to Jimmy as a playable character, and if you are knocked out as Jimmy you go to Gary but if you are knocked out as him you fail.
